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Total War Warhammer Assembly Kit Tutorial

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Official CA modding tips and tutorials

*Total War Warhammer 2 Assembly Kit Tutorial

*Total War Warhammer Guide

*Total Warhammer 2 Tutorial

*Total War Warhammer KeyBackground info

Jun 28, 2014  'To download the Assembly Kit, open your Steam client, and click Library-tools. Scroll down to Total War: ROME II – Assembly Kit BETA and double-click to install. Once the Assembly Kit is installed via the tools menu in Steam, users can find all the tools here in their Rome II root folder: SteamsteamappscommonTotal War Rome IIassemblykit'. Feb 10, 2017  Darren and Mitch take you through a new update arriving for the Assembly Kit on February 28th which will easily allow users to place their custom maps made in Terry onto the campaign in any. Oct 05, 2017  The Total War: WARHAMMER II Steam Workshop is now available and with it comes the Total War: WARHAMMER II - Assembly kit. Be sure to keep an eye out for all the amazing creations our community can cook up over the next few weeks and beyond. You can find the Steam Workshop here. Apr 11, 2017  In the current release of the Assembly Kit, we’re only supporting the authoring of battle tiles, but future iterations of the tool with have different features and options. Terry is not a full game creation tool. As with other applications in the Total War engine, it is a specific tool, created to perform a specific job. Game-side Concepts.

In May 2012, The Creative Assembly released TEd, the tool used internally to create battlefield environments in Total War: Shogun 2. In September 2012, CA also unveiled a brand new suite of tools: the Assembly Kit for Shogun 2. 

This kit includes the following: 

* DAVe database tool

* Unit Editor for changing the look for units

* Tooldatabuilder for unpacking

* Campaign map reprocessing

* Max export scripts for models

* Example Max files for most model types

* BoB processing tool, also capable of building mod packs

* Documentation (see below)

The Creative Assembly has also announced full Steam Workshop integration for Total War: Shogun 2, allowing users to create and upload their own Shogun 2 mods, or simply explore existing mods made by the community. 

Ultimately, this section of the Wiki will include tips and tutorials from The Creative Assembly which the modding community can use as a resource for learning to use these tools. 

We also hope to conduct polls on what questions the community would like answering, and ultimately build a thriving modding community through the wiki. 

We also have a community resources section where the community can share modding tips and tutorials they've created themselves.DocumentationRetrieved from ‘https://wiki.totalwar.com/index.php?title=Official_CA_modding_tips_and_tutorials&oldid=19919’TWW Assembly Kit Terry Quest Battle

*1RequirementsRequirementsPre-Requisite Knowledge

* A basic understanding of how to use the TW Assembly kit is required.

*How to boot TWeak

*How to edit & export database tables.

*How to compile a mod.pack using Bob.

*How to browse/extract CA pack file assets.

*How to use external pack viewing tools to combine mod pack data.

*When you create a mod pack any file used in the pack file will automatically override the one shipped with the game.

*This can often result in the game failing to load or poor stability. If this occurs its advised you review the mod files to ensure they are all present and correctly edited.Basic quest battle structure

In TW Warhammer a quest battle is made up of multiple sets of data stored in various locations. Some of the main data elements are:

*Various database files containing variables used to setup the battle.

*Army compositions.

*Generals & Heroes used.

*Front end entries.

*Text descriptions, including objectives & subtitles.

*A Battlefield tile where the battle will be fought. This contains:

*Terrain data.

*Battlefield logic setup.

*Environment settings.

*A script lua file containing basic battle scripting & message timings.

*Covers display of objectives.

*Covers display of hints/notifications.

*Covers reinforcement timings.DB tables required for custom quest battle creation

*battle_set_piece_armies

*battle_set_piece_armies_characters

*battle_set_piece_armies_characters_junctions

*battle_set_piece_armies_junctions

*battle_set_piece_armies_units_junctions

*battle_set_piece_frontend_groups

*battle_set_piece_frontend_groups_to_characters

*battle_set_pieces

*missions

*scripted_objectives

*scripted_subtitlesAdditional files required for custom quest battles.

1. Weather environment file

2. Terrain files

3. Battle_script.lua fileTotal War Warhammer 2 Assembly Kit TutorialCreation

Basic steps to make a playable quest battle.

*Boot TWeak and select Dave plugin.

*Open “battle_set_pieces” db table.

*Select to “Add Record” in “battle_set_pieces” table.

*Select & copy entire row of existing row as a template.

*Paste copied row into new record fields. (note battle_name will not be copied.)

*Add a custom unique battle_name key. (wh_qb_tutorial_battle_1)

*You can modify the other columns as you with to make it more unique.

*Select “Apply and Close”

 

 

*Open “battle_set_piece_armies_characters” db table.

*Select to “Add Record” in “battle_set_piece_armies_characters” table.

*Select & copy entire row of existing row as a template.

*Paste copied row into new record fields. (note character_name will not be copied.)

*Add a custom unique character_name key. (wh_qb_tutorial_battle_1_player)

*Select to “Add Record” in “battle_set_piece_armies_characters” table.

*Select & copy entire row of existing row as a template.

*Paste copied row into new record fields. (note character_name will not be copied.)

*Add a custom unique character_name key. (wh_qb_tutorial_battle_1_defender)

*You can modify the other columns as you with to make it more unique.

*Select “Apply and Close”

 

 

*Open “battle_set_piece_armies” db table.

*Select to “Add Record” in “battle_set_piece_armies” table.

*Select & copy entire row of existing row as a template.

*Paste copied row into new record fields. (note army_name will not be copied.)

*Add a custom unique army_name key. (can match character_name key) (wh_qb_tutorial_battle_1_player)

*Select to “Add Record” in “battle_set_piece_armies” table.

*Select & copy a different entire row of existing row as a template.

*Paste copied row into new record fields. (note army_name will not be copied.)

*Add a custom unique army_name key. (wh_qb_tutorial_battle_1_ai)

*You can modify the other columns as you with to make your entries more unique.

*Select “Apply and Close”

 

Total War Warhammer Guide

*Open “battle_set_piece_armies_characters_junctions” db table.

*Select to “Add Record” in “battle_set_piece_armies_characters_junctions” table.

*In the “army_name” column select your army entry “wh_qb_tutorial_battle_1_player”

*In the “character_name” column select your army entry “wh_qb_tutorial_battle_1_player”

*Select to “Add Record” in “battle_set_piece_armies_characters_junctions” table.

*In the “army_name” column select your army entry “wh_qb_tutorial_battle_1_ai”

*In the “character_name” column select your army entry “wh_qb_tutorial_battle_1_defender”

*Select “Apply and Close”

 

 

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*Open “battle_set_piece_armies_junctions” db table.

*Select to “Add Record” in “battle_set_piece_armies_junctions” table.

*In the “battle_name” column select your quest battle entry “wh_qb_tutorial_battle_1”

*In the “army_name” column select your army entry “wh_qb_tutorial_battle_1_player”

*Select to “Add Record” in “battle_set_piece_armies_junctions” table.

*In the “battle_name” column select your quest battle entry “qb_tutorial_battle_1”

*In the “army_name” column select your army entry “wh_qb_tutorial_battle_1_ai”

*Select “Apply and Close”Total Warhammer 2 Tutorial

 

 

*Open “battle_set_piece_frontend_groups” db table.

*Select to “Add Record” in “battle_set_piece_frontend_groups” table.

*Add a custom unique key to the key column. (wh_qb_tutorial_battle_1_player)

*Change the set_order column to be -1 for your entry.

*Select “Apply and Close”

 

 

*Open “battle_set_piece_frontend_groups_to_characters” db table.

*Select to “Add Record” in “battle_set_piece_frontend_groups_to_characters” table.

*In the “frontend_group” column select your battle_set_piece_frontend_groups entry “wh_qb_tutorial_battle_1_player”.

*In the “character” column select your “battle_set_piece_armies_characters” entry “wh_qb_tutorial_battle_1_player”.

*Select “Apply and Close”

*Open “missions” db table.

*Select to “Add Record” in “missions” table.

*Select & copy entire row of existing row as a template.

*Paste copied row into new record fields. (note key will not be copied.)

*Add a custom unique key. (wh_qb_tutorial_battle_1)

*Change the “set_peice_battle” to be your entry. (wh_qb_tutorial_battle_1)

*Select “Apply and Close”

 

Next StepsTotal War Warhammer Key

Now you have a new Quest Battle added to the front end list you can…

*[battle_set_pieces] Change the battle name and description to personalise your quest.

*Change “localised_name”

*Change “localised_description”

*[missions] Change the frontend map marker.

*location_x

*location_yRetrieved from ‘https://wiki.totalwar.com/index.php?title=TWW_Assembly_Kit_Terry_Quest_Battle&oldid=22618’

 

 

 

 

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